Comic 59 - Draginbeard Chp 2, pg 15

21st Jan 2013, 12:01 AM in Cruel World
Draginbeard Chp 2, pg 15
Average Rating: 5 (7 votes)
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Author Notes:

Draginbeard 21st Jan 2013, 12:01 AM edit delete
I grew up watching all the great Ray Harryhausen, and in particular the old Sinbad movies. I absolutely loved all the cool battles with animated skeletal warriors.

However, after taking another look, I realized the thing about skeletons, old ones in particular, without all the meaty bits, they tend to be kind of fragile.

Heck, the armor most of these guys are wearing weigh in at twice what the skeleton does!

The more I though about it, the more I realized that the only thing that makes these skeletons a threat, is that they have sharp pointy things and a little bit of magical energy to give them the strength to move and attack Jolly.

If you can knock one to pieces, well its not exactly a huge deal anymore.

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Centcomm 21st Jan 2013, 1:11 AM edit delete reply
Thats why they are genrally level 1 to 5 critters and pretty easy to kill.. but en-mass is where they get deadly.. excellent page as always :D
Draginbeard 21st Jan 2013, 6:48 AM edit delete reply
I never used Skeletons in any of the games I ran. I just never really thought of them as much of a threat. But you do bring up a good point, you get enough of them together, and they start to become a real danger.

They don't have to be strong, just persistent and tireless.

I don't remember which Sinbad movie, but I want to say it was Sinbad and the eye of the Tiger that had the more demonic looking skeletons. These I thought were both more vicious and scary than the skeletons that Jason and his crew had to fight at the end of Jason and the Argonauts.
chris-tar 21st Jan 2013, 3:28 AM edit delete reply
Yah, but skeletons are always depicted as being really fast.
Draginbeard 21st Jan 2013, 6:32 AM edit delete reply
The naked ones are pretty nimble. Load one up in some decent armor and it can be a pest to knock apart. But knocking one down seems like it wouldn't be too hard.
Dodom 21st Jan 2013, 7:28 AM edit delete reply
They would, also, make terrible sumo wrestlers.
Draginbeard 21st Jan 2013, 1:17 PM edit delete reply
Not to mention that they have no baby butts to show off with that fancy Mawashi.

cattservant 21st Jan 2013, 7:46 AM edit delete reply
Fragility in motion...
Let us dance!
Draginbeard 21st Jan 2013, 1:19 PM edit delete reply
I have to wonder if a Skeleton monster breaks a hip, does it go in for reconstructive surgery, plates, pins and physical therapy?

I mean you don't often see a Skeleton warrior with a hip replacement go on the rampage!
LooeyQ 21st Jan 2013, 8:20 AM edit delete reply
If Draginbeard was a trading card game, that third panel would be the picture for the Rope Blade attack! Awesome Art work on this page in general though!!!
Draginbeard 21st Jan 2013, 1:23 PM edit delete reply
A trading card game....hmmm. That is a dream of mine. To make my own game. That third panel might very well make it into such a game!

Though, to give a fond nod to my fellow MMO players, I might title that card with "Let the Dwarf Pull!"
LooeyQ 23rd Jan 2013, 11:46 AM edit delete reply
Aww cool! Thats also a dream of mine!! I've actually been fiddling with different card game ideas/game mechanics to maybe finally do one!
Maybe we can help each other out! With ideas and stuff! I was thinking of maybe doing a kickstarter to promote whatever game I finally create.
Draginbeard 24th Jan 2013, 12:01 AM edit delete reply
I would love to be part of a game in development, even if its just doing art. Well, I would want to do that anyway, who am I kidding?
pkrankow 21st Jan 2013, 12:43 PM edit delete reply
Do they collect themselves back together after a bit if they are just separated at the joints?

One GM I played with would do this, skeletons needed smashed after getting knocked apart, and you had to call it or the horde would reform.
Draginbeard 21st Jan 2013, 1:35 PM edit delete reply
I had a similar creature in one of my older campaigns. It was a zombie that would continue to attack even if you hacked it to bits (shamelessly stolen from the George Romero zombie). You had to use fire or turn as a cleric to get rid of them.

I can see it happening here, but it would depend on the spell used. A traditional animate dead would give them the strength to move and attack, but a more powerful necromancer might give them the added ability to pull themselves back together.

There is a lot of potential here, come to think about it. Hmmmmm

In this case though, its a weaker spell so doing sufficient damage to the bone structure is enough to break the enchantment and destroy them.

Hythlodeus 22nd Jan 2013, 3:32 AM edit delete reply
This not only channels a lot of Harryhausen movies, but ARmy Of Darkness at well. Great suff as usual.
Draginbeard 22nd Jan 2013, 4:37 PM edit delete reply
Ooooo, how could I have forgotten about Army of Darkness! I love that film!

You know, there are a handful of movies I have always had in my head whenever I am developing stories and game adventures;

Conan the Barbarian (Arnolds first one). - Anytime I wanted to stage a last battle.
Monty Python and the Holy Grail. - it is just a great source for sheer silliness. (Not to mention Vorpal Bunnies!)
Excalibur. - for all my references to jousting and battling knights.
Raiders of the Lost Arc. - for early ideas on setting traps and puzzles.
Harryhausen movies such as Mysterious Island, and Jason and the Argonaughts - for all manner of monsters to threaten the adventurers.

And now I realize Army of Darkness was another big one. Anytime I wanted to throw the undead into a story, I cant help but think of Ash and that crazy skeleton army marching on the castle!

I have tried to steer clear of Star Wars and Lord of the Rings, but with the new Hobbit out, I had to cringe seeing some of what I was doing reflected in that film as well.
Songgu Kwon 23rd Jan 2013, 12:33 PM edit delete reply
Songgu Kwon
Conan, Holy Grail, Excalibur... yup, pretty darn essential films in my book as well.

Among the relatively more recent medieval epics, I like Luc Besson's "The Messenger" and Ridley Scott's "Kingdom of heaven", mainly for the excellent research & art direction.
Draginbeard 23rd Jan 2013, 11:59 PM edit delete reply
Both are excellent visuals, but for reasons I cant explain, they don't come to mind when I'm at my table. The sound track to Excalibur ALWAYS does though, even when I wish it didn't. =P
shinka 23rd Jan 2013, 6:17 PM edit delete reply
great page... nice spinning effect!
Draginbeard 23rd Jan 2013, 11:57 PM edit delete reply
Thanks, though I was happy with it, I think I might be able to do better next time =)
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